For our own end of year exhibition, it is important for me to gather a range of primary and secondary research looking at different presentations and example layouts for inspiration and ideas. Here I will be exploring student examples, as well as professional such as shown in the EGX Rezzed event. This research will be extremely useful for me, as I can use this knowledge to draw ideas upon, and continue explore how I could present my work not only professionally, but also ensuring it doesn’t lack interest, and draws peoples attention, and important skill when presenting ideas for a game within the industry.
Second-hand Exhibition Sources:
I looked up a large range of exhibitions and layout examples online, using different variations of positions, colours and angles etc. Its important to get a large range of ideas from different sources, and searching online really gives a broad range, as you get to see how many different people from a variety of backgrounds present and express their work, and use this as a source to draw upon for your own pieces of work. As shown in these examples, people have used a selection of colour themes to give their pieces that look of a matching set, others have expressed theirs using cut out notes rounded in a circle, or even pictures created using a downward diamond. I particularly like the boards that use each-other to create an overall picture using each part together; this not only utilises the space and wow-factor of the work, but also gives an exciting and interesting layout for the work all together.
Primary Exhibition Sources:
During a trip to Watford, I captured these images of different schematics and concept pieces from Harry Potter Studios. I thought these were great primary examples of the ways in which people can successfully present their work, especially as high quality as this. I also like to note the fact that even though the layouts are quite simplistic, the quality of the work itself still makes this presentation effective, especially using shades of black and white for the backgrounds. Additionally, I also took this into consideration such as the layouts of the goblins, using a large grid to separately showcase their designs and features, which would be a great example for a character turnaround or concept piece.
Student Exhibition Displays:
Other examples are looking at student variations for their exhibitions of their concept pieces. For example, these represent interesting ways to showcase their work, without using additional measures. Such as outer-glow boxes, and other cut out squares used for the creation of a scroll (as seen by the example on the top right). Other simpler variations such as my last years piece, rather used background colours to determine the nature of the concept piece, as well as visually view it as a matching set; all helpful techniques that I can use within my current exhibition.
EGX Rezzed Photographs:
Finally, these are some primary examples of photos taken from the EGX event, used to showcase the talents of new and upcoming games created by a large variety of people from industry and localised people. This event is also a great way to look at how they present their work, and the advertisements surrounding this that draw people to want to play their game. As you can see, many of these developers use a selection of large banners and posters, as well as all types of merchandise to get people interested. Large selections of colours are also selected to attract certain viewers, such as the lighthearted and subtle variations used for the more child-friendly games.







