This is the final production of my concept board depicting wrath and the mythological wolf ‘Fenrir’ known for its size and aggressive nature. I wanted this scene to look mystical but also dark and dreary, as this was the themes I was aiming towards for my deadly sins boards. I stuck to my colour schemes of dark greens, browns and blacks, which I thought worked out really well, I additionally worked hard on making sure the moonlight could be seen on both the mountain tops, as well as on the grass, creating the shadows; as lightning is something I focused on particularly during this project. I was happy with this outcome, and liked that I was able to add details such as thorn bushes, and cracks within stones.

Moving on, I created a dark and damp cavern. I was really surprised about the outcome of this, as it depicted the environment I imagined perfectly. I wanted a concept piece set in a cave with a small water source, that reflected light from a forest; I was happy I was able to create this, and particularly was impressed with my water, as I was able to make it look like it was reflecting moonlight, as well as being able to see the grass underneath the water. My basilisk design proved a challenge, as I found it quite difficult to choose a pose, although from this, I ended up happy with the results, especially on the shading on the scales as well as the stomach.

Moving onto my concept boards that were made to be much lighter; I was most proud of the outcome of the owl itself, I liked how I was able to use quite light colours, making my owl seem almost angelic, especially with the pixie dust spraying from behind, which I added to make my scene look more fantasy-themed. What I struggled most here with was the water on the pond, this differed as it was a small enclosed circle, so it was harder to get the aesthetic that seemed most realistic, especially with the shadow from the owl flying over. Although, this gave me the opportunity to experiment with water brushes, and shades so that I could really get that transparent look I was looking for within my designs.

Finally, my stoat was my most simplistic scene, although I think I liked how it complemented the creature itself. I didn’t want to make the environment here too crowded, being as the creature is much smaller to comparison with the environment, and I didn’t want this to draw too much focus away from my animals. For this reason, I stuck to a simple river, travelling along a fallen log; I really liked this style, as it fit well with the environment that a stoat lives, in, and kept my boards light-hearted and full of forestry. The thing that made the most difference here was the brightness and contrast adjustments, which really lit up the colours and made them stand out much more, making the scene much more visually pleasing to look at, as it emphasised the shadows and light hitting the trees and grass.
